using UnityEngine;

[CreateAssetMenu(fileName = "ENEMY", menuName = "Deltaswap/Battle/Enemy", order = 0)]
public class BattleEnemy : ScriptableObject
{
	[Header("- Enemy Settings -")]
	public string EnemyName = "PLACEHOLDER";

	public float EnemyMaxHealth = 5f;

	public CHATBOXTEXT EnemyCheckText;

	public int ATK;

	public int DF = 2;

	public int EXP = 1;

	public int DarkDollars = 30;

	[Header("when the player uses \"Spare\" when the enemy isn't sparable yet")]
	public int DefaultSpareAmount = 20;

	[Header("- Enemy Visuals -")]
	public GameObject EnemyPrefab;

	[Header("- Animations -")]
	public string EnemyAnim_Idle;

	public string EnemyAnim_Hurt;

	public string EnemyAnim_Spare;
}
